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Онлайн расчёт крафта ресурсов, рейд-калькулятор, переработка предметов, база NPC квестов и отслеживание обновлений и коммитов кода.

📜 Обновления и коммиты Rust

Отслеживание обновлений Steam-депотов, номеров билдов и коммитов в исходном коде разработчиков Facepunch.

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lamalove в репозитории rust_reboot (ветка main/lightgroupattime_optimization)
12.10.2026 23:20
WIP fixes
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cipeaX в репозитории rust_reboot (ветка main)
12.10.2026 23:04
~merge from hotreload_playmode_brick_fix
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cipeaX в репозитории rust_reboot (ветка main/hotreload_playmode_brick_fix)
12.10.2026 23:01
Possible fix for hot reload sometimes causing issues when entering playmode and causing server startup to fail, because it held on to the port from a previous playmode session
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Nick.H в репозитории rust_reboot (ветка main/Halloween_2026_update)
12.10.2026 23:00
Fixed halloween NPCs spawning inside safezones
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cipeaX в репозитории rust_reboot (ветка main/misc_alloc_cleanup)
12.10.2026 22:54
Skip ItemIcon refreshing while not visible, now deferred to when the inventory opens Before, any hidden icons would refresh on inventory changes, for example updating their amount and hover text every time you shot a gun Also avoid some unnecessary OnItemAmountChanged broadcasts and hover text rebuild if data didn't change
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Flavien в репозитории rust_reboot (ветка main/gunfiring_optims)
12.10.2026 22:51
Stop HideIfAiming deactivating the muzzle flash once its particles finish. Every reused attack effect had to reactivate it Was spiking up to ~5-7ms in a build and only 0.2ms in editor somehow, now 0 It points at ParticleSystemRenderer::UpdateCachedMesh, checking that next
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Nick.H в репозитории rust_reboot (ветка main/Halloween_2026_update)
12.10.2026 22:50
Fixed dead halloween and easter candies persisting after server restart
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matt.i в репозитории rust_reboot (ветка main/Halloween_2026_update)
12.10.2026 22:25
merge from halloween_2026_dlc
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Jarryd Campi в репозитории rust_reboot (ветка main)
12.10.2026 22:19
Merge from skim_changes
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Jarryd Campi в репозитории rust_reboot (ветка main/skim_changes)
12.10.2026 22:18
Fix food spoliling in workbench recycle bin upgrade container
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Adam W в репозитории rust_reboot (ветка main/vcc)
12.10.2026 22:02
Add VDF files for 6 missing gamepad types. Update gamepad manifest.
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Flavien в репозитории rust_reboot (ветка main/gunfiring_optims)
12.10.2026 21:57
Keep sound template AudioSources enabled while pooled, disabling them on every recycle flushed unity's audio DSP, stalling up to ~1ms when a sound got cut mid play RecycleSound in editor: ~0.45ms -> ~0.25ms The occasional 1ms "flush dsp connections" is gone
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cipeaX в репозитории rust_reboot (ветка main/misc_alloc_cleanup)
12.10.2026 21:53
Fix SelectedBlueprint.CanCraft running every frame while the crafting menu is closed, small but unnecessary
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matt.i в репозитории rust_reboot (ветка main/scrap_king_buildingskin_dlc)
12.10.2026 21:53
scrap king building skin steam item setup
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Adam W в репозитории rust_reboot (ветка main/vcc)
12.10.2026 21:48
Add support for major/minor revision bumping. Update all gamepad configs with this data. Update validation to always check/catch chamges.
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cipeaX в репозитории rust_reboot (ветка main/misc_alloc_cleanup)
12.10.2026 21:47
Fix all skinned items allocating on every inventory update when getting their icon sprite
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Adam W в репозитории rust_reboot (ветка main/vcc)
12.10.2026 21:38
Attack/AttackAlt are now Button actions on the triggers' soft pull so players can rebind fire/aim to any button (per Valve guidance). Update all action sets/configs to match,
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cipeaX в репозитории rust_reboot (ветка main/misc_alloc_cleanup)
12.10.2026 21:18
merge from main
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Adam W в репозитории rust_reboot (ветка main/vcc)
12.10.2026 21:04
Stop any rumble in Deactivate
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Ian Henderson в репозитории rust_reboot (ветка ██▆▍▅▌▄▇▆▋▇▍▊▌▊▆▉▋▉▍▋▆)
12.10.2026 20:19
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