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Онлайн расчёт крафта ресурсов, рейд-калькулятор, переработка предметов, база NPC квестов и отслеживание обновлений и коммитов кода.

📜 Обновления и коммиты Rust

Отслеживание обновлений Steam-депотов, номеров билдов и коммитов в исходном коде разработчиков Facepunch.

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Jarryd Campi в репозитории rust_reboot (ветка ▊▇▆▋▇▄▍▍▋▉█▊▊▉▌▆▆▍▆▅█▇)
13.10.2026 04:12
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Dayaan в репозитории rust_reboot (ветка main)
13.10.2026 04:10
Merge from terrain_watermap_test
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Dayaan в репозитории rust_reboot (ветка main/terrain_watermap_test)
13.10.2026 04:09
Remove watermap texture2D creation on procedural map, saves ~89.5MB on 4k map
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Jarryd Campi в репозитории rust_reboot (ветка main)
13.10.2026 03:57
Merge from livestock_digestion_boost
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Jarryd Campi в репозитории rust_reboot (ветка main/livestock_digestion_boost)
13.10.2026 03:56
Cleanup
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Jarryd Campi в репозитории rust_reboot (ветка main/livestock_digestion_boost)
13.10.2026 03:52
Merge fixes Apply the dung boost the whole time an animal is eating an item from the trough, not just when the item is consumed (caused gaps in boost coverage) Animals eat a booster item from the trough over any other item
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Jarryd Campi в репозитории rust_reboot (ветка main/livestock_digestion_boost)
13.10.2026 02:24
Merge from main (sketchy merge, need to revert any behaviour changes)
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Flavien в репозитории rust_reboot (ветка main/gunfiring_optims)
13.10.2026 02:21
Fixed EffectParentToWeaponBone 128B alloc per effect spawn
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Flavien в репозитории rust_reboot (ветка main/gunfiring_optims)
13.10.2026 02:17
When in first person, don't spawn effects with HideIfOwnerFirstPerson instead of spawning and hiding them right away Also fixed the 128B alloc in HideIfOwnerFirstPerson.OnEnable Saves 0.1ms when firing the AK
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Jarryd Campi в репозитории rust_reboot (ветка main)
13.10.2026 02:13
Merge from hardcore_changes_nov_26
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Flavien в репозитории rust_reboot (ветка main/gunfiring_optims)
13.10.2026 01:20
Reduced the amount of pooled pilot codelock 200 -> 25 Keylock 1 -> 50
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Flavien в репозитории rust_reboot (ветка main/gunfiring_optims)
13.10.2026 01:16
Reduced the amount of pooled blowpipe dart projectiles 100 -> 4
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Flavien в репозитории rust_reboot (ветка main/gunfiring_optims)
13.10.2026 01:15
Reduced the amount of pooled ballista projectiles 100 -> 3
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Jarryd Campi в репозитории rust_reboot (ветка main/hardcore_changes_nov_26)
13.10.2026 00:48
Modified hardcore upkeep values Brackets are measured by block count, so these values are for upkeep up to 15/50/125/infinite Vanilla: 0.1/0.15/0.2/0.33 Old Hardcore: 0.2/0.3/0.4/0.66 New hardcore: 0.1/0.15/0.25/0.4 New values should increase upkeep for bases with > 65 blocks but still at a lower level compared to old hardcore
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Flavien в репозитории rust_reboot (ветка main/gunfiring_optims)
13.10.2026 00:44
merge from main
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Dayaan в репозитории rust_reboot (ветка main/terrain_watermap_test)
13.10.2026 00:42
Merge from main
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Flavien в репозитории rust_reboot (ветка main/gunfiring_optims)
13.10.2026 00:41
Reviewed the amount of bullet impacts and decals we prewarm - Rock, gravel, stones, metal ore and tundra impacts were only warmed with 1 copy, now 25 like the others. - Glass impact 25 -> 32, it stays alive for 4s+ - Bullet decals 25 -> 30, forest was set to 1, cactus lowered to 5
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Jarryd Campi в репозитории rust_reboot (ветка main)
13.10.2026 00:36
Merge from warm_prefabs_measure
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Jarryd Campi в репозитории rust_reboot (ветка main)
13.10.2026 00:25
Merge from tree_hit_forgiveness
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Flavien в репозитории rust_reboot (ветка main/gunfiring_optims)
13.10.2026 00:22
Prewarm 10 copies of each sound templates, they were all set to 1 small-sound gets 50 Trying to get to a point where I can empty an AK magazine without instantiating any prefab